The Beacon Network

Beacon Network – Node Types

Original Progenitor Beacons

  • Form Factor: ~15 m × 35 m cylinder — dense, elegant, and almost featureless from the outside.
  • Performance: 100% baseline throughput. Consistent, near-instant routing in dense lanes.
  • Core Components:
    • Singularity Core — unknown exotic construct generating the FTL propagation effect.
    • Phase Seed Array — controls link formation and hop alignment.
  • Durability: Designed to last tens of thousands of years with minimal maintenance.
  • Placement: Often in deep, stable orbits or Lagrange points, sometimes anchored inside protective stations.
  • Control AI: Fully autonomous and capable of high-precision navigation support — including autolanding for city-class vessels.

Salvaged / Rebuilt Beacons

  • Form Factor: ~50 m × 250 m — roughly 40× the volume of an original due to extensive scaffolding, oversized field stabilizers, and protective armor.
  • Performance: ~10% throughput of an original; slower routing and fewer parallel channels.
  • Core Fragment: Contains a functional but incomplete singularity core recovered from a destroyed or degraded original.
  • Reason for Size:
    • Missing Progenitor subassemblies replaced with bulky modern substitutes.
    • Housing includes large crew access areas, redundant power, and active debris defense systems.
  • Service Life: 5,000–20,000 years if maintained and sheltered from major impacts.
  • Failure Modes:
    • Cumulative kinetic damage from micrometeors and orbital debris.
    • Rare catastrophic strikes from large asteroids or deliberate attack.
    • Over thousands of years, outer shielding erodes and signal handling modules degrade.
  • Placement Strategy: Often installed in slower, low-priority corridors or as replacements in previously “dark” regions. Usually set in sheltered orbits with debris mitigation measures.
  • Navigation Aids: Limited — enough for hazard mapping and basic traffic control, but insufficient for precision autoland of massive craft.

Strategic & Cultural Implications

  • Patchwork Mesh: The galaxy’s comms map has lanes that have been slow for thousands of years, shaping trade and political borders.
  • High-Value Assets: Even a 10% salvaged node can reconnect entire regions to the network, making them worth enormous diplomatic and military effort to defend.
  • Corridor Politics: Factions vie for access to intact originals for faster travel; control of even one node can shift regional power.
  • Maintenance Culture: Skilled crews who can keep salvaged units running are respected specialists, often serving neutral guilds or corporate coalitions.
  • Archaeological Gold: Even damaged components of a destroyed beacon are priceless for study or reuse.

Beacon Network – Message Times (Updated)

Assumptions: Distributed nodal mesh with fast trunks and slow spokes. Times are typical 1-way (“ping”) and round-trip (RTT) under normal load; expect jitter.

RouteCorridor Class1-Way TimeRTTEffective Speed
Earth ↔ Lunar NodeTrunk (dense)0.01–0.05 s0.02–0.10 s500–2,500c
Earth ↔ GEO / Lagrange SubnodesTrunk0.02–0.10 s0.04–0.20 s250–1,250c
Earth ↔ Mars OrbitTrunk~0.5 s~1.0 s~1,440c
Earth ↔ Jupiter OrbitTrunk~6 s~12 s~480c
Earth ↔ Neptune OrbitTrunk/Mixed15–30 s30–60 s480–960c
Earth ↔ Kuiper Belt (avg)Mixed20–40 s40–80 s600–1,200c
Earth ↔ Barnard’s Star (~4.25 ly)Trunk (healthy)~5 days~10 days~310c
Earth ↔ Alpha Centauri (~4.37 ly)Trunk (healthy)~5.15 days~10.3 days~310c
Earth ↔ 10 ly (good trunk)Trunk~11.8 days~23.6 days~310c
Earth ↔ 10 ly (degraded lane)Slow/Degraded18–46 days36–92 days~200–80c
Earth ↔ Alphecca / α CrB (~75 ly)Sparse/Slow~138 days~276 days~198c
Earth ↔ Galactic Center (~26k ly)DirectSparse~520 years~1,040 years~50c
Earth ↔ Galactic Center (~26k ly)Optimized bounceMulti-trunk~130 years~260 years~200c

Corridor Classes

  • Trunk (dense): Intact original beacons, low jitter, high capacity. ~300–400c interstellar, 400–1500c intra-system.
  • Mixed: Originals + salvaged, occasional bottlenecks. ~150–300c long-haul.
  • Sparse/Slow: Few originals, salvage-heavy, longer hops. ~50–200c.
  • Dark: No viable route or intentionally disabled.

This makes the Galactic Core interesting strategically:

  • Direct link is slow (good for archival or low-priority traffic).
  • Indirect link is 4× faster if you can get priority passage through multiple high-demand trunks.
  • Green = dense, high-speed trunks
  • Gold = mixed-speed bounce routes
  • Red = sparse/slow corridors

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  1. Pingback: The Beacons Wake — Matt Of Missouri

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